product ownership

MPD, product ownership

Product Roles, Part 2: The Product Value Team

In an ideal agile world, the team would work directly with a customer. When you have a small product that serves maybe three types of customer (new, expert, admin for example), and that customer is down the figurative hall, you might not need any product people. You can create short feedback loops with your customer. […]

MPD, product ownership

Seeing the Close-to-the-Customer Conundrum

Especially when we use agile approaches, we want to be close to our customer. If you’ve ever had a chance to sit with a customer, you’ve learned how effectively (and fast!) the team and the customer learn from each other. And, too few teams have any access to any customers. Most of their customer information

MPD, product ownership

Making Roadmaps More Agile

Last August, back at the Agile 2018 conference, I had a chance to record a podcast with Howard Sublett. Howard is a terrific interviewer and a good friend and colleague. We spoke about Making Roadmaps More Agile. We had a blast. Several times, I surprised him with some of my thinking and experience. (Since I’m

MPD, product ownership

Fake Certainty Article Posted on AgileConnection

Many product owners and customers believe they know the problem they want to solve. That fake certainty causes them to define solutions, instead of solving the problem at hand. John Le Drew and I pair-wrote an article describing this problem and how to solve it. See Eliminate Fake Certainty and Solve the Real Problem. Yes, I’ve

MPD, product ownership

Planning: Risk Management to Manage Uncertainty

Many organizations plan to create certainty, guarantees of some variety. What if we thought about agile planning as a way to manage uncertainty? When I look at long roadmaps with all the “must-do” feature sets and the pressure managers put on teams to commit to delivery, I wonder about this question: How well do we

MPD, product ownership

Minimums Article Posted

We, as people who create products, often have big, audacious ideas. That’s great. The problem is this: How can you make minimum, bite-size stories that the team can deliver on a frequent basis? You might need these minimums: A minimum marketable feature A minimum viable product A minimum viable experiment All of these minimums are

MPD, product ownership

Three Ways to Think About Value

I was on vacation last week, thinking about value. Depending on my role, I might think of value as: Delivery of a feature or story, assuming it’s the right level of quality and when I want it. Information about the story. This might include information from the team about what they think about this story,

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